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Retro RPG Online 2 Client - Alpha/Beta testing.

PLAY FOR FREE NOW AT:

https://www.retrorpgonline2.com/play/index.html

PLAY ON ANDROID PHONES VIA PLAY STORE AT:

https://play.google.com/store/apps/details?id=com.retrorpgonline2

UPDATES:

11/11/2023

Items and Quests may have been wiped for current accounts. This was needed as they save in a new format. Having it done now will make the saving backend faster, thanks for your understanding.

09/11/2023 Version 0.85 Released.

  • Initial Craft System Added. You can now craft armors, weapons and gather nodes will come later on.
  • Archer and Fighter class merged. You can switch by equipping a ranged weapon or melee weapon.
  • Weapon Types Levelling now introduced in addition to specific weapon sepcializations.
  • Various Armor slots now introduced instead of just one.
  • Various code re-factoring and bug fixes.

Note - Report any bugs to the issue tracker here: https://github.com/Langerz82/retrorpgonline2-client/issues

## FEATURES:

  • The game uses Pixi-JS 3D, and is optimized to work on lower spec GPU's and consume less power.
  • Game is online and many people can play on the Server at once.
  • A real-time like battle system, power up to deal maximum damage, and avoid enemy attacks by moving away.
  • * An Inventory system, Equip armor and weapons at level 10 onwards.
  • Quest NPC's to take on various quests (will make some more diverse and scripted ones in future).
  • NPC Shops to buy various consumables and basic Weapons and Armor.
  • Auction House to sell or buy items listed by players.
  • Enchant your weapons and armor to make them more powerful.
  • Bank system to store items should your inventory get full.
  • Change your avatars appearance with paid gems (not yet enabled).
  • PvP combat is enabled at level 20 onwards, when you reach that level expect chaos.
  • Player stat system that occurs at level 10, distribute the points how you want to make your character more unique.
  • Skill system that is still a work in progress.
  • A sectional map system that enables larger maps and they will be auto-generated in future.

INSTRUCTIONS:

  • To Move you can can click on the Map, or use the arrow keys.
  • To Attack mouse click on the Monster or get within attack range and press Space bar.
  • To cycle through targets use keys T to target the closest Character or Y to reverse target.
  • Keys 1-4 for Skill Shortcuts.
  • Keys 5-8 for Consumables.

JOYPAD SUPPORT:

  • It should have limited support for Game Controllers.
  • DPAD - Move Character.
  • Down Button to Attack.
  • Left Button to Target.
  • Top Button to activate Mouse Cursor the use DPAD.
  • Right Button to mouse click.
  • Hold Shoulder-Left Button then other Button A,B,X,Y to activate Skill shortcut.
  • Hold Shoulder-Right Button then other Button A,B,X,Y to activate Consumables.

CROWD SOURCE FUNDING

If you have a spare few dollars I would appreciate the help to cover server costs, and to able to afford more game content assets.

https://gofund.me/892686a0

COMMENTS:

  • Game is in Alpha Stage.
  • This does not reflect the final product and features will be added later on.
  • Game Server wipes will only occur if there is significant disruption to Character data or the in-game economy due to exploits.
  • Gems that are purchased will be logged and will always be added despite any data wipes.

LINKS:

DISCORD:  https://discord.gg/sQHEa6Z

CREDITS:

Copyright Joshua Langley 2023 - Head Developer and Game Designer https://github.com/Langerz82

* Initial Game Engine - Browser Quest by Little Workshop

Code is licensed under MPL 2.0. Content is licensed under CC-BY-SA 3.0. 

Franck Lecollinet - @whatthefranck

Guillaume Lecollinet - @glecollinet

https://github.com/mozilla/BrowserQuest

* Substantial modifications in this version (Browserquest) by Asky:

Code is licensed under MPL 2.0. Content is licensed under CC-BY-SA 3.0.

RedPain: yootiong@hanmail.net

Heyyo: kinora@gmail.com

https://github.com/browserquest/BrowserQuest-Asky

* PIXIJS - a rendering system that uses WebGL (or optionally Canvas) to display images and other 2D visual content.

This content is released under the (http://opensource.org/licenses/MIT) MIT License.

Copyright (c) 2013-2023 Mathew Groves, Chad Engler

https://github.com/pixijs/pixijs

* All the Node-JS Developers.

Additional Credits:

* Flavius Poenaru, https://github.com/Veradictus

Game Resources:

Old Version History

23/10/2023 Version 0.74 Released.

Fixed a bunch of stability and gameplay bugs without hopefully creating new ones.

Achievements feature added.

Preliminary party system added. To create a party in chat enter /party [username], /leader [username], and you can leave the party in the menu >> social window.

Also improved some of the loading system, so it downloads and loads faster. For older users on Chrome press Ctrl+F5 to reload the cache.

18/09/2023 - New Version. Various changes to re-factor of code, please report all bugs in Github issues, thanks.

07/09/2023 - New version released. To play the latest version in chrome for existing users please press CTRL+F5 to reload the cache.

If that does not work, click on chrome://settings/privacy, and select Clear Browsing Data, then tick ONLY Cached images and files then select Clear Data.

Also available on

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Play the sequel in your browser here:

http://www.retrorpgonline2.com/play/

Instructions for play:

https://github.com/Langerz82/retrorpgonline2-client